When The Past Was Around

In other cases, if a person tested positive for COVID-19 but didn’t have symptoms, the CDC says that person can be around other people after 10 days have passed since taking the test. This is the prologue chapter of 'When the Past was Around', an upcoming adventure point-and-click puzzle game about love, moving on, letting go, and the joy and pain of everything in between. Visit the Store Page Most popular community and official content for the past week. In a place, When the Past Was Around. When the Past Was Aroundtells a bittersweet tale between a girl and a beast in a surreal world consisting of disjointed rooms from memories and time.

PC, Mac

Yes, OK, it’s another game about grief. But bear with me on this one – as much as I’m sick and tired of the theme, and despite its absolutely awful name, When The Past Was Around is a touching and extremely beautiful little thing.

Hand-drawn animation is always a gimme for gaining that personal touch for a personal tale, and it’s absolutely lovely here. Despite being an Indonesian game, it takes a Japanese approach to the art (I think I would far rather have seen something Indonesian, given the country’s wealth of artistic heritage, and the ubiquity of Manga-likes), in its story of a young girl grieving a late lover.

Along the way it depicts falling in love, being in love, and losing love, not in a linear order, but extremely smartly put together so I never felt lost in its jumps through time. More confusing, certainly, was the depiction of the woman’s partner as a human body with an owl’s head. (I tried to be all clever here and find an example in classic literature, but the closest I got was the Kinnara, which is a human head on a bird body, but at least can be found in Indonesia. I am all about finding out things about Indonesia today.)

Both are musicians, and their tale has the continuous thread of a particular melody, played by her music box, his violin on their first meeting, and then used as a means of entering allegorical depictions of her grief. It’s very effective, and I found myself humming the refrain long after I’d finished the game. And fortunately, if you’re as unmusical as me, you don’t need to worry about being required to replicate it on an instrument based on the notes alone.

That’s not to say it doesn’t use a fair few hoary old puzzles that really ought to be banned from gaming forever. But more often it’s a game about solving little point-and-click puzzles, escape room-style. In fact, the games it reminded me of the most – not least for having a bird-headed man, was the Rusty Lake series. If the Rusty Lake games are from the evil moustachioed version of a universe, then When The Past Was Around is from the original good realm. That Rusty Lake gets a thank you in the credits seems noteworthy.

It’s also interesting that while it’s occasionally mawkish, with outstretched arms and glowing feathers, it’s also impressively destructive too. Sometimes clicking on items in a room will tidy and sort. But other times it will throw books off shelves, smash plants, or just petulantly knock things over. It feels angry, which is an emotional grossly lacking in most games on this theme.

While so much is metaphorical, it’s always clear what emotions it’s communicating, rather than disappearing too far up its own bottom. I had some real concerns about the ending, but make sure you wait until the end of the credits – it was quite a relief.

There’s a really smart use of melody here, in amongst some really beautiful drawings. It’s not quite Gris, but hey, at least it’s not Gris. There’s a real feeling of visual poetry here, made all the better by the complete lack of dialogue. It’s pretty short, coming in around one to two hours, which is just about perfect for the tone.

  • Mojiken / Toge Productions
  • £6/€7/$8

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Indonesian developers Toge Productions and Mojiken have announced the release of the indie title When the Past was Around. You can get it right now from Steam.

When the Past was Around has been described as “a whimsical point-and-click puzzle game about love and letting go.” It’s currently available on Steam for $7.99/£5.79/€6.59 with an extra launch discount of 10%.

Console players will be able to play this indie game when it hits Nintendo Switch, PlayStation 4, and Xbox later in November of this year.

When The Past Was Around

The description from the press release reads:

Was

The game offers a silent yet profound narrative experience. Designed to wrench your heart, When the Past was Around involves gathering clues and solving puzzles to unravel secrets buried deep within one’s memory. Euphonious, heartwarming music will accompany your journey in exploring the world of an aspiring violinist named Eda and her lover.

The Key Features are:

When The Past Was Around Walkthrough

  • A picture speaks a thousand words – Experience the game’s story not through words nor dialogues, but through beautifully hand-drawn art created by talented Indonesian artist, Brigitta Rena.
  • A short, sweet, and whimsical journey – Explore a bittersweet tale between a girl and her lover in a surreal world consisting of disjointed rooms of memories and time.
  • Personal and ubiquitous – A game about overcoming the past and finding the self.
  • Solve brain-teasing puzzles – Various intriguing puzzles to solve and stories to uncover.
  • Let the music guide you – Atmospheric violin music will accompany you from the peaceful days to the angstiest moments.

As for the developer, Toge Productions is an independent game development and publishing studio based in Karawaci, Indonesia. It was established in early 2009 by two people with a common passion for games. According to the press release, “what started as a student team project, the studio strives to create games that tell stories from underrepresented communities.”

Mojiken Studio is an indie game studio based in Surabaya, Indonesia. Games hailing from this studio, among others, are A Raven Monologue, She & The Light Bearer, and A Space For The Unbound.

When The Past Was Around Switch

Will you be playing this game?

Let us know.

Author: Farid-ul-Haq

Past

Farid has a Double Masters in Psychology and Biotechnology as well as an M.Phil in Molecular Genetics. He is the author of numerous books including Missing in Somerville, and The Game Master of Somerville. He gives us insight into comics, books, TV shows, anime/manga, video games, and movies.


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